It seems to me that Classroom 2.0 participants seem to overlook the competition: video games. We try so hard to find innovative ways to incorporate technology into our classrooms while our students go home and plug in to Xbox, Wii, or whatever. Computer and video games are a mult-billion dollar industry that employs some of the best minds in technology. One game alone, Grand Theft Auto IV, reportedly cost around $100 million to make. Over a thousand people contributed to its creation. The Entertainment Software Industry reports 65% of American households play computer or video games and 63% of the parents believe games are important part of their children's lives.
What if we could get that kind of money and expertise to work towards education? How can we get parents to put some of the money they spend on entertainment into the classroom? How much time do kids spend on gaming vs. homework? You may suggest educational computer games, but they hardly compare to what the kids are playing. On the other hand, I don't think games need car chases or hand to hand combat to capture their attention. I just think the best game creators are following the money and that isn't in education. How can we bring the two together?
Here's a
link to my blog on the topic if you'd like to read more.
.
Tags: administration, eduational technology, gaming, parents, technology in education
-
▶ Reply to This