All Discussions Tagged 'classroom 2.0' - Classroom 2.02024-03-28T12:45:13Zhttps://www.classroom20.com/forum/topic/listForTag?tag=classroom+2.0&feed=yes&xn_auth=noGamify Your Curriculum: Quest-Based Learning with 3DGameLabtag:www.classroom20.com,2012-08-10:649749:Topic:8597222012-08-10T19:16:14.889ZSean J. O'Neilhttps://www.classroom20.com/profile/SeanJONeil
<p><strong>Your Name and Title: </strong>Sean J. O'Neil, Technology Coordinator</p>
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<p><strong>School, Library, or Organization Name: </strong>Antioch High School</p>
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<p><strong>Co-Presenter Name(s): </strong>n/a</p>
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<p><strong>Area of the World from Which You Will Present: </strong>San Francisco Bay Area</p>
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<p><strong>Language in Which You Will Present: </strong>English</p>
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<p><strong>Target Audience(s): </strong>Teachers, Curriculum Leaders,…</p>
<p><strong>Your Name and Title: </strong>Sean J. O'Neil, Technology Coordinator</p>
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<p><strong>School, Library, or Organization Name: </strong>Antioch High School</p>
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<p><strong>Co-Presenter Name(s): </strong>n/a</p>
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<p><strong>Area of the World from Which You Will Present: </strong>San Francisco Bay Area</p>
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<p><strong>Language in Which You Will Present: </strong>English</p>
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<p><strong>Target Audience(s): </strong>Teachers, Curriculum Leaders, Administrators</p>
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<p><strong>Short Session Description (one line): </strong>Using a quest-based learning format, experience points, gamertags, awards, and badges, you’ll experience an environment that brings engagement and student choice back into your classroom.</p>
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<p><strong>Full Session Description (as long as you would like): </strong><span> The presenter will do a brief introduction/presentation of quest-based learning and its benefits and then show attendees the 3DGamelab.org environment. 3DGameLab is one of the Digital Media & Learning Competition winners for 2012. The presenter will showcase student work and data from recent high school projects using 3DGameLab. Given enough time, attendees may be able to log into the system as students and participate in some small quests online to experience the fun and focus that a quest-based, instant-feedback environment can have.<br/></span></p>
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<p><strong>Websites / URLs Associated with Your Session:</strong> <a href="http://3DGameLab.org">http://3DGameLab.org</a></p> The Changing Space of Educationtag:www.classroom20.com,2012-08-01:649749:Topic:8564192012-08-01T12:54:48.434ZAnne Mirtschinhttps://www.classroom20.com/profile/murch0
<p><strong>Your Name and Title</strong>: <a href="http://www.murcha.wordpress.com" target="_blank">Anne Mirtschin</a></p>
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<p><strong>School Name</strong>: <a href="http://hawkesdalep12college.global2.vic.edu.au" target="_blank">Hawkesdale P12 College</a></p>
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<p><strong>Area of the World from Which You Will Present</strong>: Australia</p>
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<p><strong>Language in Which You Will Present</strong>: English</p>
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<p><strong>Target Audience(s</strong>): K-12 Educators,…</p>
<p><strong>Your Name and Title</strong>: <a href="http://www.murcha.wordpress.com" target="_blank">Anne Mirtschin</a></p>
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<p><strong>School Name</strong>: <a href="http://hawkesdalep12college.global2.vic.edu.au" target="_blank">Hawkesdale P12 College</a></p>
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<p><strong>Area of the World from Which You Will Present</strong>: Australia</p>
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<p><strong>Language in Which You Will Present</strong>: English</p>
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<p><strong>Target Audience(s</strong>): K-12 Educators, Administrators</p>
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<p><strong>Short Session Description</strong>(one line): Learn how Web2.0 technology is completely changing the learning spaces of the traditional, physical classroom - virtual, global, digital.</p>
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<p><strong>Full Session Description</strong>:</p>
<p>Technology is changing learning spaces. They are becoming virtual, global, 24/7 and mobile. The ‘cloud’ enables learning that can be more relevant and engaging for our digital students.</p>
<p>This session will look at some of these changing spaces. Classroom stories will be shared, illustrating how technology can be used to bring in experts, global students and educationalists to the physical and virtual classroom. These stories include lunchtime classes with an author from New York, students from Malaysia and USA learning together in the one virtual classroom and the magic of web conferencing/videoconferencing for classroom purposes. The hardware required, web2.0 tools used and the steps and procedures required will also be discussed. </p>
<p>Websites / URLs Associated with Your Session:<a href="http://www.youtube.com/watch?v=I9UNBnEaZ2o&list=UU6GnVXoW85LeTq-7uyQTyxw&index=2&feature=plcp" target="_blank">A short youtube clip</a> summarizing my classroom.<a href="http://www.murcha.wordpress.com" target="_blank">My blog</a>, <a href="http://www.globalstorytelling.wikispaces.com" target="_blank">globalstorytelling</a></p>
<p>Here is the <a href="http://www.slideshare.net/murcha/the-changing-space-of-education" target="_blank">link to my presentation</a> (note this is a similar one to the one that I prepared, but the actual one did not load into Blackboard Collaborate correctly, so this existing presentation on slide share was app shared.The <a href="https://docs.google.com/document/d/1IRhdR8Kyp_W2u306Yy7sDoWp0rbd_ChohSwkDiPvK6A/edit" target="_blank">google doc</a> with site links etc referenced to in the presentation. It has a section for any questions that you might have, or just add your comments or questions below. Thanks</p>
<div style="margin-bottom: 5px;"><strong><a href="http://www.slideshare.net/murcha/the-changing-space-of-education" title="The changing space of education " target="_blank"><br/></a></strong></div> Doing Online Relearning through Information Skills (DORIS): Using Social Media in Higher Educationtag:www.classroom20.com,2012-07-26:649749:Topic:8544652012-07-26T16:31:33.467ZJuan D. Machin-Mastromatteohttps://www.classroom20.com/profile/JuanDMachinMastromatteo
<p><strong>Your Name and Title:</strong></p>
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<p>Juan D. Machin-Mastromatteo, M.Sc.</p>
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<p><strong>School, Library, or Organization Name:</strong></p>
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<p>Tallinn University, Institute of Information Studies</p>
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<p><strong>Area of the World from Which You Will Present:</strong></p>
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<p>Europe (Estonia)</p>
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<p><strong>Language in Which You Will Present:</strong></p>
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<p>English</p>
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<p><strong>Target…</strong></p>
<p><strong>Your Name and Title:</strong></p>
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<p>Juan D. Machin-Mastromatteo, M.Sc.</p>
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<p><strong>School, Library, or Organization Name:</strong></p>
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<p>Tallinn University, Institute of Information Studies</p>
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<p><strong>Area of the World from Which You Will Present:</strong></p>
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<p>Europe (Estonia)</p>
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<p><strong>Language in Which You Will Present:</strong></p>
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<p>English</p>
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<p><strong>Target Audience(s):</strong></p>
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<p>Educators, teachers, and librarians</p>
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<p><strong>Short Session Description (one line):</strong></p>
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<p>I present my research on using social media in higher education, with some methods and theories</p>
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<p><strong>Full Session Description (as long as you would like):</strong></p>
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<p>I summarize some of the developments that have taken place within my doctoral research on the use social media in higher education. Specifically, the methodological refinements developed in order to conduct my final study. The research aims are to determine significant issues, challenges and opportunities that emerge when social media are integrated into learning environments in higher education. Furthermore, learning, literacies, and social media are conceived as elements that mutually shape one another during the study. The method used in this research is participatory action research. With this methodological approach, a series of learning interventions, activities, and assignments labeled as ‘Doing Online Relearning through Information Skills’ (DORIS) were planned. These were comprised of physical meetings and different assignments and online activities between them. The instruments considered for the collection of data are: a diagnostic questionnaire, a blog, social learners’ reports, a second questionnaire and semi-structured interviews. The method for analyzing data is going to be content analysis, so a framework of preliminary categories is presented. Moreover, the three dimensions of learning (cognitive, social, and emotional) and the theory of affinity spaces provide powerful analytical lenses for analyzing and discussing the data gathered in this study. The framework of DORIS might be useful for researchers, academics and librarians. It can be taken to develop learning interventions for learning and researching about and with social media or other technology mediated learning environments. Furthermore, it can also be adapted for teaching information literacy programs or other topics from an information skills framework.</p>
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<p><strong>Websites / URLs Associated with Your Session:</strong></p>
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<p><a href="http://judamasmas.com">http://judamasmas.com</a> (my blog)</p>
<p><a href="http://tinyurl.com/jmlearning2">http://tinyurl.com/jmlearning2</a> (slides from my previous presentation. If this session is accepted I will have different slides! :) )</p>
<p></p> Games In Education - Students As Game Designerstag:www.classroom20.com,2012-07-26:649749:Topic:8540492012-07-26T06:29:27.203ZDorian Lovehttps://www.classroom20.com/profile/DorianLove584
<p><b><span>Your Name and Title:</span></b><span> </span></p>
<p><span>Dorian Love, English & ICT Teacher</span></p>
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<p><b><span>School, Library, or Organization Name:</span></b><span> </span></p>
<p><span>Roedean School (South Africa)</span></p>
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<p><b><span>Co-Presenter Name(s):</span></b><span> …</span></p>
<p><b><span>Your Name and Title:</span></b><span> </span></p>
<p><span>Dorian Love, English & ICT Teacher</span></p>
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<p><b><span>School, Library, or Organization Name:</span></b><span> </span></p>
<p><span>Roedean School (South Africa)</span></p>
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<p><b><span>Co-Presenter Name(s):</span></b><span> </span></p>
<p><span>N/A</span></p>
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<p><b><span>Area of the World from Which You Will Present</span></b><span>: </span></p>
<p><span>South Africa</span></p>
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<p><b><span>Language in Which You Will Present:</span></b><span> </span></p>
<p><span>English</span></p>
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<p><b><span>Target Audience(s):</span></b><span> </span></p>
<p><span>Teachers at all levels</span></p>
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<p><b><span>Short Session Description (one line): </span></b></p>
<p><b><span>C</span></b><span>reating Flash Games - Can Game Creation become a powerful tool in Classroom 2.0?</span></p>
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<p><b><span>Full Session Description (as long as you would like):</span></b></p>
<p><span>Can Game Creation be used to encourage students to create their own course content and learn through authoring their own applications?</span></p>
<p><span>A Case Study: I got my Grade 10 Computer Literacy Class (all girls) to create their own educational games using Flash and some basic action script. None of the students had used action script before, although they had used Flash to create animations. Most of the groups created drag and drop or button behavior edutainment applications, but some were more ambitious and used tutorials online to learn new skills. All the games had obvious entrepreneurial or pedagogical applications.</span></p>
<p><span>The students then staged a Games Day, and we got some outside experts to come and judge the games and give out some prizes.</span></p>
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<p></p> VoiceThread wiki: http://voicethread4education.wikispaces.com/tag:www.classroom20.com,2009-02-21:649749:Topic:2955842009-02-21T18:30:46.687ZColette Cassinellihttps://www.classroom20.com/profile/ccassinelli
Thanks for inviting me to the Classroom 2.0 live session on Saturday 2/21/09. There were over 100 people in the chat room!! w00t w00t. Show will be archived at <a href="http://live.classroom20.com/archive.html">http://live.classroom20.com/archive.html</a><br />
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If you have any VoiceThread project you would like to share, please include them on the VoiceThread wiki: <a href="http://voicethread4education.wikispaces.com/">http://voicethread4education.wikispaces.com/</a><br />
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If you are new to VoiceThread -…
Thanks for inviting me to the Classroom 2.0 live session on Saturday 2/21/09. There were over 100 people in the chat room!! w00t w00t. Show will be archived at <a href="http://live.classroom20.com/archive.html">http://live.classroom20.com/archive.html</a><br />
<br />
If you have any VoiceThread project you would like to share, please include them on the VoiceThread wiki: <a href="http://voicethread4education.wikispaces.com/">http://voicethread4education.wikispaces.com/</a><br />
<br />
If you are new to VoiceThread - here are a few VoiceThreads to get you started. Feel free to practice making comments on a VoiceThread on the first one.<br />
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* Practice making comments here: <a href="http://voicethread.com/share/352925/">http://voicethread.com/share/352925/</a><br />
* 5 yr old collecting 100 comments for 100th day celebration <a href="http://voicethread.com/share/321990/">http://voicethread.com/share/321990/</a><br />
* 2nd Grade: Vertebrates- h<a>ttp://voicethread.com/share/116914/</a><br />
* 5th grade Flip book animations - <a href="http://voicethread.com/share/253737/">http://voicethread.com/share/253737/</a><br />
* Gr 6-8 2009 Rebecca Caudill Book Award Reviews - <a href="http://voicethread.com/share/219687/">http://voicethread.com/share/219687/</a><br />
* HS career project about becoming a Special Education teacher <a href="http://voicethread.com/share/70584/">http://voicethread.com/share/70584/</a><br />
* Professional Development: Reflecting on NETS for Teachers <a href="http://voicethread.com/share/330098/">http://voicethread.com/share/330098/</a><br />
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Colette Cassinelli<br />
<a href="http://www.edtechvision.org">http://www.edtechvision.org</a><br />
twitter: <a href="http://twitter.com/ccassinelli">ccassinelli</a>