Gaming in Education - Classroom 2.02024-03-28T22:57:53Zhttps://www.classroom20.com/forum/topics/649749:Topic:183926?commentId=649749%3AComment%3A196851&feed=yes&xn_auth=noI am participating in the K-1…tag:www.classroom20.com,2009-12-22:649749:Comment:4227392009-12-22T17:06:03.632ZDenise Duffyhttps://www.classroom20.com/profile/Deniseduffy
I am participating in the K-12 online global conference and just watched and listened to the presenter Ollie Bray from Scottland. His presentation, Using computer games as a context for learning and social interaction, was amazing. Who knew that by using Guitar Hero, so many different cirrumlum would be touched upon. If interested here's the link to his presentation. <a href="http://k12onlineconference.org/?p=531" target="_blank">http://k12onlineconference.org/?p=531</a> He also has links to…
I am participating in the K-12 online global conference and just watched and listened to the presenter Ollie Bray from Scottland. His presentation, Using computer games as a context for learning and social interaction, was amazing. Who knew that by using Guitar Hero, so many different cirrumlum would be touched upon. If interested here's the link to his presentation. <a href="http://k12onlineconference.org/?p=531" target="_blank">http://k12onlineconference.org/?p=531</a> He also has links to his blog and projects. was this Dr. Peter H. Diamand…tag:www.classroom20.com,2009-12-21:649749:Comment:4225532009-12-21T16:52:16.017ZMichael j. Trouthttps://www.classroom20.com/profile/MichaeljTrout
was this Dr. Peter H. Diamandis, Chairman and CEO talking? I am attending TED Global 2010 and your comment gave me an idea. Why not have him announce a ePrize for the group that develops the FOSS eSinguarlity platform for global education... a platform build about remixing multimedia content and eduGames ... here is our <a href="http://bit.ly/EDUITIN" target="_blank">vision</a> for India and here is the <a href="http://bit.ly/TEDtalk" target="_blank">talk</a> I am working on for next July.
was this Dr. Peter H. Diamandis, Chairman and CEO talking? I am attending TED Global 2010 and your comment gave me an idea. Why not have him announce a ePrize for the group that develops the FOSS eSinguarlity platform for global education... a platform build about remixing multimedia content and eduGames ... here is our <a href="http://bit.ly/EDUITIN" target="_blank">vision</a> for India and here is the <a href="http://bit.ly/TEDtalk" target="_blank">talk</a> I am working on for next July. drebables,
I teach 7th grade…tag:www.classroom20.com,2008-10-27:649749:Comment:2055732008-10-27T05:18:11.269ZChris Woodsidehttps://www.classroom20.com/profile/Chris64
drebables,<br />
<br />
I teach 7th grade social studies and I use a point system similar to the one kev mentioned. I've been doing it for 4 years in one form or another. It is extremely effective for classroom management and motivation. But I have started using built-in thresholds. The class earns points by completing challenges on my site, getting A's on quizzes, doing good deeds, keeping the class clean (fill-in-the-blank) and the first period to reach the threshold (say 2,000 class points) wins some…
drebables,<br />
<br />
I teach 7th grade social studies and I use a point system similar to the one kev mentioned. I've been doing it for 4 years in one form or another. It is extremely effective for classroom management and motivation. But I have started using built-in thresholds. The class earns points by completing challenges on my site, getting A's on quizzes, doing good deeds, keeping the class clean (fill-in-the-blank) and the first period to reach the threshold (say 2,000 class points) wins some sort of reward (free period, movie, board games party, donuts).<br />
<br />
The most important part is that they know the target number of points that will earn the reward. In RPG video games, you can level up your character by defeating enemies. If you know how many more enemies you need to kill before you level up, you are motivated to press on until you do. Similarly, students will strive to reach your target number. This is very similar to the elementary school jar of marbles thing.<br />
<br />
The only thing I suggest here is that the first target number be reachable within two weeks. That way they know you're serious.<br />
<br />
For your class, I would suggest you use a system like this for more than just ning, but I am rather confident that you would see ning participation increase (in proportion to how much each post is worth). Hi Lynn,
Doesn't exactly fit…tag:www.classroom20.com,2008-10-07:649749:Comment:1968512008-10-07T11:01:57.521ZJohn Evanshttps://www.classroom20.com/profile/JohnEvans
Hi Lynn,<br />
<br />
Doesn't exactly fit in the games category but <a href="http://www.scrubclub.org/home.aspx">Scrub Club</a> is a good resource for Health classes in the K - 4 area.<br />
<br />
John
Hi Lynn,<br />
<br />
Doesn't exactly fit in the games category but <a href="http://www.scrubclub.org/home.aspx">Scrub Club</a> is a good resource for Health classes in the K - 4 area.<br />
<br />
John My kids are 11-13 (7th grader…tag:www.classroom20.com,2008-10-06:649749:Comment:1964342008-10-06T00:30:29.146ZKevhttps://www.classroom20.com/profile/Kev
My kids are 11-13 (7th graders) and no, they weren't super excited about it day 1. It wasn't until they first got to spend their points that I knew I had them. Part of the problem is when I get the kids they are brand new to our school and getting any reaction out of them is tough. They were never against the idea of the interaction - I just had to sell it (and I continue to).<br />
<br />
The way the game works is fairly simple (for now, look for my upcoming post on building an ARG to see how I intend to…
My kids are 11-13 (7th graders) and no, they weren't super excited about it day 1. It wasn't until they first got to spend their points that I knew I had them. Part of the problem is when I get the kids they are brand new to our school and getting any reaction out of them is tough. They were never against the idea of the interaction - I just had to sell it (and I continue to).<br />
<br />
The way the game works is fairly simple (for now, look for my upcoming post on building an ARG to see how I intend to add to the complexity!). Each period gets 100 points a week to start. They gain points for just about anything (completing tasks on the website, solving brain teasers in class, high work return rate, asking questions during lecture, posting to the class blog, etc.) They can lose points for behavior issues though it happens rarely. On Fridays they can spend 10 points to spin a wheel (virtually, I made it in powerpoint) and get random bonuses (extra points, steal points, knock points off another class, etc.).<br />
<br />
The problem I am running into is that I have really only 4-5 kids in each period (if that) doing the online stuff. They are very intimidated by it (I come from a very low e-literacy area) and it may take a bit more to get them using it regularly.<br />
<br />
To your specific question, currently, I post a game each week on the website that students can complete if they choose to. That earns them points for their class. I will, soon, be adding a list of Challenges on the site build on the model of Achievements on the Xbox 360. For those who don't know those are preset conditions that once met earn you a certain amount of Gamerscore points. GS points are WORTHLESS in every sense of the word yet they are incredibly addictive to attain. My hope is that by putting these challenges up online only students will go to the site to find them and earn their class some extra points. This picture was from a rece…tag:www.classroom20.com,2008-10-05:649749:Comment:1963002008-10-05T15:54:00.079ZLynn Marentettehttps://www.classroom20.com/profile/LynnMarentette
<p style="text-align: left;"><img alt="" height="320" src="http://storage.ning.com/topology/rest/1.0/file/get/1922794031?profile=original" width="607"></img></p>
This picture was from a recent article in the CS Monitor about <a href="http://features.csmonitor.com/innovation/2008/09/18/video-games-start-to-shape-classroom-curriculum/">games and education</a>.<br />
<br />
Hi.<br />
<br />
There are lots of learning mini-games for mobile phones that I think could be harnessed for use for homework. There are even SAT-prep related games.<br />
<br />
Mike Sharples is considered to be the "godfather" of mobile learning, including mobile learning…
<p style="text-align: left;"><img src="http://storage.ning.com/topology/rest/1.0/file/get/1922794031?profile=original" alt="" width="607" height="320"/></p>
This picture was from a recent article in the CS Monitor about <a href="http://features.csmonitor.com/innovation/2008/09/18/video-games-start-to-shape-classroom-curriculum/">games and education</a>.<br />
<br />
Hi.<br />
<br />
There are lots of learning mini-games for mobile phones that I think could be harnessed for use for homework. There are even SAT-prep related games.<br />
<br />
Mike Sharples is considered to be the "godfather" of mobile learning, including mobile learning games. The handheld learning website has a page devoted to video presentations of people discussing this topic, including Sharples:<br />
<br />
<a href="http://www.handheldlearning.co.uk/content/view/55/">Mike Sharples - Hero Innovator</a><br />
<br />
<a href="http://www.lsri.nottingham.ac.uk/PI.php">Personal Inquiry</a> is about science learning between home and school, and the students can conduct little science experiments outside of schools.<br />
<br />
For another good overview, read this report from Futurlab, in the UK. Although it was written in 2004, it is a good beginning, and it provides several links. Some of the resources relate to learning games.<br />
<br />
<a href="http://www.futurelab.org.uk/resources/documents/lit_reviews/Mobile_Review.pdf">Literature Review in Mobile Technologies and Learning</a> (pdf)<br />
<br />
Here is Perdue's e-Games web page about mobile games, <a href="http://www.e-games.tech.purdue.edu/mobileGames.asp">Targeting the 550+ million cell phones in the hands of students</a>. There are a few links to related articles on that page. John,
I am interested in thi…tag:www.classroom20.com,2008-10-05:649749:Comment:1962952008-10-05T15:15:32.491ZLynn Marentettehttps://www.classroom20.com/profile/LynnMarentette
John,<br />
<br />
I am interested in this area, but I've been so busy recently that I haven't had much time to visit Classroom 2.0 or even keep up-to-date with my e-mail.<br />
<br />
I am interested in Games for Health in K-12 settings, as well as games that support social skills and mental health. I would also like to see game design used as a tool in our high schools to encourage at-risk students to learn more about math, computer graphic design, electronic music, and computer programming. Most love to play games,…
John,<br />
<br />
I am interested in this area, but I've been so busy recently that I haven't had much time to visit Classroom 2.0 or even keep up-to-date with my e-mail.<br />
<br />
I am interested in Games for Health in K-12 settings, as well as games that support social skills and mental health. I would also like to see game design used as a tool in our high schools to encourage at-risk students to learn more about math, computer graphic design, electronic music, and computer programming. Most love to play games, and making their own games, using a team approach, would be motivating.<br />
<br />
By working on a team project game, the students would also have the opportunity to learn important "people" skills, or pro-social skills that would help them in the job market.<br />
<br />
I'm a school psychologist, and I've taken a couple of game design courses. Learning how to program through working on game projects motivated me to take more computer classes, at mid-life.<br />
<br />
Lynn Thanks for the tips, Nancy. I…tag:www.classroom20.com,2008-10-05:649749:Comment:1962032008-10-05T01:01:52.932ZTom Welchhttps://www.classroom20.com/profile/ThomasEWelch
Thanks for the tips, Nancy. It's an interesting area that is certainly undergoing rapid change.
Thanks for the tips, Nancy. It's an interesting area that is certainly undergoing rapid change. Hello.
My students are in 10…tag:www.classroom20.com,2008-10-04:649749:Comment:1960862008-10-04T18:32:20.213ZKate Fanellihttps://www.classroom20.com/profile/KateFanelli
Hello.<br />
<br />
My students are in 10th through 12th grade. They attend a day treatment center for emotionally impaired students, and our special ed laws limit class size to 10 students. I'm not sure how MathLand would translate to a larger class. That's just one warning.<br />
<br />
As for motivation, it worked instantly. I've done it for one and half years and I'm doing it again this year. I didn't have to sell it or anything. The kids figured it out pretty quickly and they are totally invested. I would never…
Hello.<br />
<br />
My students are in 10th through 12th grade. They attend a day treatment center for emotionally impaired students, and our special ed laws limit class size to 10 students. I'm not sure how MathLand would translate to a larger class. That's just one warning.<br />
<br />
As for motivation, it worked instantly. I've done it for one and half years and I'm doing it again this year. I didn't have to sell it or anything. The kids figured it out pretty quickly and they are totally invested. I would never tell them that I notice how easily they took to it, because then they would probably stop allowing themselves to be motivated :).<br />
<br />
When I look at ning or moodle or other vehicles for online learning I think MathLand is a perfect fit. I even thought about trying to turn it into a Second Life or Sloodle type environment, but I didn't want to loose the human element, and I like having their avatars move across the front board.<br />
<br />
I think anything with leveled accomplishments is good. That's what MathLand has taught me. We aren't competitive. They don't directly compete with each other. At any given time they can look at the board and see where their guy is compared to the other people's, or see how many and what color circle stickers they have compared to other people, but they really don't directly compete. They really seem to be in a competition with themselves. Mostly, they want to finish their work so they can get to the bonus levels. Sometimes they get to the bonus levels with a week left in the unit and I worry that I didn't make the assignments big enough, but the truth is, without MathLand, they wouldn't have accomplished even half of that. It is the built in motivational things that allow them to finish work more efficiently<br />
<br />
As for putting it on your blog, I totally don't mind as long as you give me credit by name. That's awesome. The funny thi…tag:www.classroom20.com,2008-10-03:649749:Comment:1955062008-10-03T01:57:08.755ZKate Fanellihttps://www.classroom20.com/profile/KateFanelli
That's awesome. The funny thing about structuring a class like a game is that it's based on pretty simple principles, but putting into action is actually fairly complex. When I try to explain my system to parents and administration, the basis is simple, but the way kids move up, make choices, earn status, etc. is pretty involved. That struck me as I was reading your description of your program.<br />
<br />
But, modern video games are complicated, too. And it's nothing for our students to learn and…
That's awesome. The funny thing about structuring a class like a game is that it's based on pretty simple principles, but putting into action is actually fairly complex. When I try to explain my system to parents and administration, the basis is simple, but the way kids move up, make choices, earn status, etc. is pretty involved. That struck me as I was reading your description of your program.<br />
<br />
But, modern video games are complicated, too. And it's nothing for our students to learn and navigate a "game" that's really complicated. Likewise, they totally get all of the in's and out's of MathLand, as I'm sure they understand your game, too.