New Here, Old Timer & the Design of Virtual Space - Classroom 2.02024-03-28T19:21:26Zhttps://www.classroom20.com/forum/topics/new-here-old-timer-the-design?commentId=649749%3AComment%3A283847&feed=yes&xn_auth=noSmall update for those follow…tag:www.classroom20.com,2009-06-03:649749:Comment:3486962009-06-03T21:40:38.017ZSteve Guynuphttps://www.classroom20.com/profile/SteveGuynup
Small update for those following this thread...<br />
<br />
A video (30 secs) showing my past work is here:<br />
<a href="http://noel.pd.org/~thatguy/exit/in_video.html">http://noel.pd.org/~thatguy/exit/in_video.html</a><br />
<br />
The new classroom, switched to Exit Reality is online here:<br />
<a href="http://noel.pd.org/~thatguy/exit/">http://noel.pd.org/~thatguy/exit/</a><br />
<br />
use the Teacher's entrance, Internet Explorer and the gestures node to work the show.<br />
(there's a bit to learn about ER to really get the whole feel,…
Small update for those following this thread...<br />
<br />
A video (30 secs) showing my past work is here:<br />
<a href="http://noel.pd.org/~thatguy/exit/in_video.html">http://noel.pd.org/~thatguy/exit/in_video.html</a><br />
<br />
The new classroom, switched to Exit Reality is online here:<br />
<a href="http://noel.pd.org/~thatguy/exit/">http://noel.pd.org/~thatguy/exit/</a><br />
<br />
use the Teacher's entrance, Internet Explorer and the gestures node to work the show.<br />
(there's a bit to learn about ER to really get the whole feel, keypad will separate you're viewpoint from your avatar)<br />
<br />
Currently posted is my Doctoral Dissertation, notes on this are in a PDF in the video section.<br />
<br />
Will add a piece on Darwin and other older works shortly...<br />
Next step is to build a demo for educators - but gah, what to say. The work seems so simple, its easy to overlook what's really going own. Frankly only people who have tried virtual teaching will really understand... Thanks,
This helps a bit, co…tag:www.classroom20.com,2009-02-03:649749:Comment:2841592009-02-03T21:23:03.309ZSteve Guynuphttps://www.classroom20.com/profile/SteveGuynup
Thanks,<br />
<br />
This helps a bit, contact a few folks there.<br />
Will also invite you to an early demo of my efforts when its ready.<br />
(around March 17th or so)<br />
<br />
If you have a background in film studies/history and/or HCI/usability practices it should go over great for you.
Thanks,<br />
<br />
This helps a bit, contact a few folks there.<br />
Will also invite you to an early demo of my efforts when its ready.<br />
(around March 17th or so)<br />
<br />
If you have a background in film studies/history and/or HCI/usability practices it should go over great for you. It was a project from Jokaydiatag:www.classroom20.com,2009-02-03:649749:Comment:2841482009-02-03T21:02:28.174Znlowellhttps://www.classroom20.com/profile/nlowell
It was a project from <a href="http://jokaydia.com/">Jokaydia</a>
It was a project from <a href="http://jokaydia.com/">Jokaydia</a> I can't find that link for "i…tag:www.classroom20.com,2009-02-03:649749:Comment:2840832009-02-03T19:21:47.526Znlowellhttps://www.classroom20.com/profile/nlowell
I can't find that link for "innovative spaces" now either. It was a contest where educators submitted proposals to a panel and were selected to implement as "winner" for a month. I think. It was sometime last year. Lemme ask my Twitterverse if they remember it.
I can't find that link for "innovative spaces" now either. It was a contest where educators submitted proposals to a panel and were selected to implement as "winner" for a month. I think. It was sometime last year. Lemme ask my Twitterverse if they remember it. Thanks
"Stage 1 Adoption" Th…tag:www.classroom20.com,2009-02-03:649749:Comment:2840602009-02-03T19:02:14.810ZSteve Guynuphttps://www.classroom20.com/profile/SteveGuynup
Thanks<br />
<br />
"Stage 1 Adoption" This is exactly what Sun's Wonderland guys told me during a tour of their space. They have a lecture space with little microphones on stands in the aisles - as if we'd move our avatars to them to ask questions of those on stage. (I asked Sun's guys to justify them...)<br />
<br />
I buy Adoption as a stage - (doing the old things with the new tools)<br />
Habitat dates back to 1986, and conceptually the work hasn't grown much past this point.…
Thanks<br />
<br />
"Stage 1 Adoption" This is exactly what Sun's Wonderland guys told me during a tour of their space. They have a lecture space with little microphones on stands in the aisles - as if we'd move our avatars to them to ask questions of those on stage. (I asked Sun's guys to justify them...)<br />
<br />
I buy Adoption as a stage - (doing the old things with the new tools)<br />
Habitat dates back to 1986, and conceptually the work hasn't grown much past this point.<br />
<a href="http://www.youtube.com/watch?v=VVpulhO3jyc">http://www.youtube.com/watch?v=VVpulhO3jyc</a><br />
(a Habitat promo vid, very funny, but also helps define just how old, old really is...)<br />
<br />
"innovative learning spaces" thanks, its often just a matter of having the right search terms.<br />
Not seeing anything that matches what I think you want me to see, but found a few places.<br />
They seem to realize that realism is not always best. I hear glimmers of people liking abstraction too, but there's no frame for understanding. They use phrases like "flexible and innovative learning spaces not constrained by walls, bolted-down chairs, or real-world physics."<br />
<a href="http://telr.osu.edu/secondlife/tour/">http://telr.osu.edu/secondlife/tour/</a><br />
(nice easy tour, but not truly innovative - its a start though)<br />
<br />
I'll keep thumbing along (when I don't have a stack of student papers to read/grade)<br />
<br />
PS <a href="http://ubernoggin.com">http://ubernoggin.com</a> nice information, I know a few folks who'd like to see this :) Given that most of what passe…tag:www.classroom20.com,2009-02-03:649749:Comment:2838472009-02-03T13:17:13.666Znlowellhttps://www.classroom20.com/profile/nlowell
Given that most of what passes for design in virtual worlds is still in Stage 1 Adoption (doing the old things with the new tools), I'd be surprised if you find much. There *was* an initiative in SecondLife last year to design "innovative learning spaces" on a specific plot of unreal estate. I lost track of that but the results should be available. I suspect that's too narrow a focus for what you're looking for, but it might be a start.<br />
<br />
You might also check out Intellagirl's new work on the…
Given that most of what passes for design in virtual worlds is still in Stage 1 Adoption (doing the old things with the new tools), I'd be surprised if you find much. There *was* an initiative in SecondLife last year to design "innovative learning spaces" on a specific plot of unreal estate. I lost track of that but the results should be available. I suspect that's too narrow a focus for what you're looking for, but it might be a start.<br />
<br />
You might also check out Intellagirl's new work on the facets of virtual worlds at <a href="http://ubernoggin.com">http://ubernoggin.com</a> here's an Article on Virtual…tag:www.classroom20.com,2009-02-02:649749:Comment:2832272009-02-02T21:22:30.113ZSteve Guynuphttps://www.classroom20.com/profile/SteveGuynup
here's an Article on Virtual Museums I wrote a while back.<br />
Its not especially academic but it is the sort of thing I'm hoping to find more of.<br />
<br />
<a href="http://www.archimuse.com/mw2003/papers/guynup/guynup.html">http://www.archimuse.com/mw2003/papers/guynup/guynup.html</a><br />
there's a range of pictures in the back.<br />
and I mention but don't show the Virtual Guggenheim…
here's an Article on Virtual Museums I wrote a while back.<br />
Its not especially academic but it is the sort of thing I'm hoping to find more of.<br />
<br />
<a href="http://www.archimuse.com/mw2003/papers/guynup/guynup.html">http://www.archimuse.com/mw2003/papers/guynup/guynup.html</a><br />
there's a range of pictures in the back.<br />
and I mention but don't show the Virtual Guggenheim<br />
<a href="http://www.arcspace.com/architects/asymptote/Guggenheim/">http://www.arcspace.com/architects/asymptote/Guggenheim/</a><br />
<br />
lately I've been looking into game design as a starting point.<br />
attached is a paper - written for the Association of Computing Machinery (ACM), but I'm finding they aren't fluent in issues of narrative and storytelling - so much of this is lost on them.