Share 'Game Theory and Education: The Great Merge'
I have been researching what makes video games compelling/addicting for students (not that I would ever spend precious time with those dastardly, mind-altering life leechers). Ultimately, I want to integrate these aspects into the classroom.
The following attributes all, to one degree or another, contribute to making games fun:
Interactivity, choice, variation, engages the senses, power-ups/pri…
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