I thought that this looked interesting, as I am always exploring new strategies to use with students. I haven't tried this software yet, but I thought it looked interesting, especially for those that are working with pre-service teachers. It is a SIM classroom of sorts. Here is the descriptor as given to by the site:
http://www.ahaprocess.com/store/Sims.html
You simply play the game by making classroom decisions, enforcing and modifying rules, and responding to events initiated by students, parents, and administrators. At the end of each quarter you will receive feedback on how your decisions might affect the happiness, behavior, and academic progress of your students.
It is based off of the Ruby Payne's work, which I find to be very interesting. She explores the hidden rules in which we all operate on based on the socio-economic classes we either grew up in or are living in (poverty, middle class, or wealth).
I thought that I would share this site, and see if anyone out there has used it and some possible feedback. It isn't "Leopardized" just yet, so this could be a downfall for some. They are working on it. Is there anything else like this out there?
Besides the game itself. What are some thoughts on Ruby Payne's"Hidden Rules?" Many of them many sense to me, but I haven't experienced a classroom of great socio-economic diversity just yet. I would love to hear some reflection on her work, from others that have been around the block.