If Microworlds, Squeak, Scratch, Agent Sheets, Alice, GameMaker, Python and Ruby don't sound like random gibberish to you I need your help! I'm trying to describe the computational thinking capabilities that are drawn on and developed when kids operate in these programming environments. I'm also trying to sort them along a developmental continuum. Have you used these with kids? Why? What did they get out of their experiences, and how might that learning connect to more formal CS learning? THANKS!

Tags: gaming, pedagogy, science

Views: 211

Reply to This

Replies to This Discussion

This sounds intriguing - and a great challenge for my students and for me. This year I want to be able to push and guide my students more in Scratch. We are in a new semester, so Scratch will be new to many.
VERY interested- keep in touch!
JoNelle

PS: I am working on a technology attitudes survey to administer soon. If you know of a tried and true survey one I would appreciate it!)
I know people who know how to do this. I'm sending your question on. It's very important.
Thanks Matt! I'm a nut for Papert and Mindstorms. It is dated in ways but the fundamentals haven't changed.
Scratch and PicoCrickets came straight out of the LOGO school, and they keep the constructivist flame Papert lit alive.

RSS

Report

Win at School

Commercial Policy

If you are representing a commercial entity, please see the specific guidelines on your participation.

Badge

Loading…

Follow

Awards:

© 2024   Created by Steve Hargadon.   Powered by

Badges  |  Report an Issue  |  Terms of Service