The Equity Game: An Example of Experiental and Mobile Learning

Your Name and Title:

Jackie Gerstein, Ed.D., Adjunct Faculty


School Name:

Boise State, Argosy, American InterContinental, and Western Governors' Universities

Area of the World from Which You Will Present:

Idaho, United States

Language in Which You Will Present:


Target Audience(s):

This activity was designed to be used with High School, College-Level, and Adult Learners.  The target audience is anyone working with populations.


Short Session Description (one line):

The Equity Game is an example of how experiential and mobile learning can be used to explore and develop life skills such as communication, listening, emotional intelligence, and conflict resolution. The goal for activities like the Equity Game is to create engaging and authentic learning experiences.

Full Session Description (as long as you would like):

The goals of this session include:

  • To provide a rationale and general guidelines for developing experiential and mobile learning activities.
  • To describe The Equity Game and its use of mobile learning and QR Codes.
  • To explore how participants can develop similar activities for their own classrooms.


The questions I seek to address when designing experiential mobile learning activities include:

  • What effective instructional activities did I use in the past that can include mobile device integration to make them even more effective?
  • Will it be interesting and engaging for the learners?
  • Will it be an authentic and relevant learning experience?
  • Can it facilitate critical and reflective thinking?
  • Does it have the potential for to cause a change in thinking and/or behavior?  (Grant Wiggins recently wrote about this in Everything you know about curriculum may be wrong. Really where he discussed the point of learning is not just to know things but to be a different person – more mature, more wise, more self-disciplined, more effective, and more productive in the broadest sense.)
  • Does it have the potential to be epic?


The goals for this experiential mobile learning activity include:

  • To explore issues related to unequal distribution of resources.
  • To explore principles related to communication, non-verbal behavior, emotions, listening, and conflict.

The full description of The Equity Game can be found at



Websites / URLs Associated with Your Session:

Tags: 2012SLS, QR Cdoes, mobile learning, social learning

Views: 210

Reply to This


Win at School

Commercial Policy

If you are representing a commercial entity, please see the specific guidelines on your participation.





© 2023   Created by Steve Hargadon.   Powered by

Badges  |  Report an Issue  |  Terms of Service