1. What concerns do you have about not just boys’, but all children’s fascination with gaming? Is our use of technology in the classroom contributing to a larger problem?
2. When the one teacher comments that “teachers need to stop resisting and use what’s working for kids,” does that remind you of “if you can’t beat ‘em, join ‘em” or is that too simplistic?
3. What computer activities do you use in the classroom which may capitalize on students’ fascination with gaming?