Do you use any virtual worlds platforms with your students outside of Second Life? I'm researching the following platforms:
Open Cobalt
Open Sim
Vastpark
Project Wonderland
The criteria I'm using is divided up based on the level of participation/interaction with the platform - user, publisher and administrator.
I already have the information I need regarding Second Life, although if you use Second Life, I'd be interested in your reasons why you chose it over other platforms.
The criteria I am using to compare these platforms are as follows:
• User experience
o Technical infrastructure requirements
Required hardware
Required software
Required network speed
Cashing/local information storage
Firewall issues
Accessibility
o Technical skills requirements
o Level of customisation of digital representative
o Communications options (voice, text chat)
o Fluidity of motion - each environment recorded on video where possible. Fluidity of motion refers to smoothness and organic feel of movement, a gaming rating that will be somewhat subjective but still important to evaluation of environments.
o Level of and variety of interaction with environment (what the affordances of the environment provide to end users – i.e. scripts that allow for submission of homework assignments, ability to watch videos, link to web sites, ability to create within the environment itself, etc)
o Visual appeal – relates to the level of sophistication of the graphics and their aesthetic appeal. photos taken of each environment.
o Cost – subscription fee to participate?
• Publisher experience
o Technical infrastructure requirements
Required hardware
Required software
Required network speed
Cashing/local information storage
Firewall issues
Accessibility
o Ability to import or export from outside into environment
o Amount of existing materials available
o Uptake/use by education community – in Australia and elsewhere
o Technical skills requirements
o Ease of object creation
o Level of object customisation
o Object storage and sharing
o Cost
o Affordances
Technical (features)
Pedagogical (benefits)
• Administrator experience
o Technical infrastructure requirements
o Technical skills requirements
o Number of concurrent users per region/area/server
o Cost
o Number of concurrent users per simulation/region
o Security
o Identity management (ie ability to integrate with other systems eg LDAP, OpenID or AAF/Shibboleth
o Platform hosting models
o Control/support of communications options (can we turn voice chat on/off at any level?)
o Metadata standards capabilities
o Development roadmap summary
o Is it built with open tech standards? If so, what are they?
o Is the API(s) open – examples of where the API is being used
o Developer community
o Licensing arrangements eg open source, GPL, proprietary
o Is it a VW only or include gaming capabilities?
o Scorm (or some kind of LO packaging compliance?) or capacity for that to be built.
o Integration or potential for integration with LMSs such as Moodle, Sakai, Blackboard
Thanks if you can aid me with this research!
Cheers
KerryJ
aka Pandora Kurrajong in SL
kerryank on Twitter
Tags: Wonderland, opencobalt, opensim, project, research, survey, vastpark
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