Is e-learning effective? How can you better excite and engage children and students? FutureCampus brings together an unrivalled international speaker line-up comprising of government thought leaders,
academics, university representatives and industry experts to deliver a
balanced mix of real-life best practice case studies, expert
presentations and interactive panel discussions. Leverage the potential
of ICT in providing high quality,…
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Added by Kevin Chilton on March 3, 2010 at 2:00am —
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Over the past two decades, the way we learn has changed dramatically. We have new sources of information and new ways to exchange and to interact with information. But our schools and the way we teach have remained largely the same for years, even centuries.
What happens to traditional educational institutions when learning also takes place on a vast range of Internet sites, from Pokemon Web pages to Wikipedia? This report investigates how traditional learning institutions can become…
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Added by Kevin Chilton on January 26, 2010 at 3:53am —
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UNESCO, together with ITU, UNCTAD and UNDP, is organizing an open consultation for the upcoming World Summit on the Information Society (WSIS) Forum 2010. All individuals, networks and organizations interested in this issue are invited to participate in the three-fold process, consisting of an online discussion, a questionnaire and a review meeting.
See:…
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Added by Kevin Chilton on January 22, 2010 at 5:33am —
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The Free Technology Academy consists of an advanced virtual campus with course modules that can be followed entirely on-line. The learning materials are Open Educational Resources that can be studied freely, but learners enrolled in the FTA will be guided by professional teaching staff from the participating universities. The full master programme can be concluded at one of the universities.
The Free Technology Academy (FTA), financially supported by the Life Long Learning programme…
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Added by Kevin Chilton on January 13, 2010 at 3:01am —
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Technological literacy, a broad understanding of the human-designed world and our place in it, is an essential quality for all people who live in the increasingly technology-driven 21st century. This website explains what technological literacy is, why it’s important, and what’s being done to improve it.
Much of the material on the site is adapted from Technically Speaking: Why All Americans Need to Know More About Technology, the report of the Committee on Technological Literacy.…
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Added by Kevin Chilton on November 27, 2009 at 5:48am —
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A recent 93-page report on online education, conducted by SRI International for the Department of Education, has a starchy academic title, but a most intriguing conclusion: “On average, students in online learning conditions performed better than those receiving face-to-face instruction.”
The report examined the comparative research on online versus traditional classroom teaching from 1996 to 2008. Some of it was in K-12 settings, but most of the comparative studies were done in…
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Added by Kevin Chilton on November 26, 2009 at 4:00am —
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Integrating computer games into existing CS courses may help attract students to the field, but there are guidelines to be considered.
Since computing is the foundation of modern society, a proficient computing work force is essential for maintaining the country's leadership and competitiveness in the global economy. The recent decline in enrollments across computer science (CS) departments and the decrease in student diversity pose significant challenges to the continuation of the…
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Added by Kevin Chilton on November 25, 2009 at 3:30am —
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Meet us here on October 21, 2009, for the first Wolfram|Alpha Homework Day. This groundbreaking, live interactive web event brings together students and educators from across the country to solve your toughest assignments and explore the power of using Wolfram|Alpha for school, college, and beyond.
Learn more about our commitment to education »
Added by Kevin Chilton on October 20, 2009 at 7:27am —
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The ICT competency standards for teachers have been designed by UNESCO and its partners to help educational policy-makers and curriculum developers identify the skills teachers need to harness technology in the service of education.
Developed in cooperation with Cisco, Intel and Microsoft, as well as the International Society for Technology in Education (ISTE), and the Virginia Polytechnic Institute and State University (Virginia Tech), the standards consist of three parts:
* a…
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Added by Kevin Chilton on September 2, 2009 at 8:51am —
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The following is a
list of free online events that we believe will be of interest to learning professionals. If you have events that you would like to include, please contact:
Tony Karrer
Added by Kevin Chilton on July 28, 2009 at 3:00am —
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Students from Bath University are using a computer car-racing game to help them to learn the principles of engineering.
The computer simulation game 'Racing Academy' allows first-year engineering students to theoretically design aspects of a racing car, such as the tyres, gearbox and engine, before racing it against a computer-generated car.
The teaching tool has now been analysed by psychologists and engineers at the university to gauge how effective gaming can be as a…
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Added by Kevin Chilton on June 17, 2009 at 8:03am —
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iLearn is an online learning system devised by the BBC World Service Trust for media professionals in developing and transitional countries.
The courses are aimed at users with poor Internet connectivity and with little or no technical expertise. They can be published in any language.
iLearn courses:
* Promote the principles of balanced, objective…
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Added by Kevin Chilton on January 26, 2009 at 9:57am —
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The
Maricopa Learning eXchange (MLX) is an electronic warehouse of ideas, examples, and resources (represented as "packages") that support student learning at the Maricopa Community Colleges.
The key to
MLX is it being a place for exchange of ideas. Anyone from anywhere can browse and search the warehouse. Each "package" is represented by a descriptive "packing slip" that…
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Added by Kevin Chilton on December 9, 2008 at 7:12am —
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At a primary school Manning, a small town 65 miles east of Columbia, South Carolina, second grade teachers Holly Garneau and Anna Lynne Gamble are convinced that segregating elementary-age boys and girls produces immediate academic improvement—in both genders.
Eager to capitalize on their past progress, the two created a teaching plan for the upcoming semester. The kids will be in a coed environment for homeroom, lunch, and recess, then divide up for four hours each day to learn…
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Added by Kevin Chilton on October 17, 2008 at 6:00am —
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Today’s life and work environments require far more than thinking skills and content knowledge. The ability to navigate the complex life and work environments in the globally competitive information age requires students to pay rigorous attention to developing adequate life and career skills.
The Partnership for 21st Century Skills is pleased to offer
Route 21, a one-stop-shop for 21st century skills-related…
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Added by Kevin Chilton on October 15, 2008 at 4:00am —
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FLOSS Manuals, located at
flossmanuals.net, is a collection of manuals that explain how to install and use a range of free and open source software.
The FLOSS acronym stands for Free/Libre/Open-Source Software. The manuals are friendly and simple, and they are intended to encourage people to explore the wide range of free, open source alternatives to expensive and restrictively licensed software.
Added by Kevin Chilton on October 13, 2008 at 5:19am —
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Superstruct is the world's first massively multiplayer forecasting game. By playing the game, you'll help us chronicle the world of 2019--and imagine how we might solve the problems we'll face. Because this is about more than just envisioning the future. It's about making the future, inventing new ways to organize the human race and augment our collective human potential.
So
come and… Continue
Added by Kevin Chilton on October 8, 2008 at 4:08am —
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The Virtual Laboratory Toolkit provides an extensive set of free person-to-person (P2P) communication tools (audio and video conference, scientific text chat, whiteboard, collaborative authorship, portal and mailing list management, etc.), and also basic advice on person-to-equipment (P2E) tools.
The toolkit is available for download at:
http://virtuallab.tu-freiberg.de/
Added by Kevin Chilton on July 24, 2008 at 10:24am —
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The Immersive Education Initiative is an international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of support for virtual reality and game-based learning and training
systems. The Immersive Education Initiative is focused on 10 specific areas.
Read more at:…
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Added by Kevin Chilton on July 20, 2008 at 3:02am —
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"If access to higher education is a necessary element in expanding economic prosperity and improving the quality of life, then we need to address the problem of the growing global demand for education, as identified by Sir John Daniel. Compounding this challenge of demand from college-age students is the fact that the world is changing at an ever-faster pace. Few of us today will have a fixed, single career; instead, we are likely to follow a trajectory that encompasses multiple careers. As we…
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Added by Kevin Chilton on April 13, 2008 at 7:30am —
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