Some of my ramblings regarding my work on "Direct Manipulation Immersive Environments in the k-12 Classroom" for students
Here are the big broad strokes of where I would like to go with the Edusim project in time (and other projects like it).
Focus & Criteria:
LOW Cost, Low Barrier, 3D, Small Footprint, Natural, K-12, Immersive, Direct Manipulation, Multi-User
Edusim generation 1 (current development)
* Surface devices (augmenting what the interactive whiteboard is)
* 3D - engaging - lesson driven
* Direct manipulation (touch)
* Multi- User
* Modifiable (student can add object in a simple natural way - currently with Tea Painter)
Edusim 2nd generation
* Surface devices (Augmenting what the interactive whiteboard is)
* 3D - engaging - lesson driven
* Direct manipulation (touch)
* red/blue object shading (Students wearing glasses for visual effect)
* Multi- User
* Modifiable (student can add object in a simple natural way)
Edusim 3rd generation
* Surface devices (A new haptic enabled surface - or finger device providing feedback?)
* 3D - engaging - lesson driven
* Direct manipulation (touch)
* red/blue object shading (Students wearing glasses for visual effect)
* Surface/finger device to provide haptics for touch feedback eventually?
* Multi- User
* Modifiable (student can add object in a simple natural way)
Edusim 4th generation (K-12 simi-CAVE based system? Still thinking about)
* Surface devices (A new mobile (de-constructable) low footprint low cost concave surface - cloth "tent" type structure perhaps)
* 3D - engaging - lesson driven
* Controller driven - Touch on cloth surface?
* red/blue object shading (Students wearing glasses for visual effect)
* ?
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