http://www.engines4ed.org/hyperbook/nodes/NODE-224-pg.html
My Observations:
The Kids got a Wii this Christmas - so we un-boxed and set it up.
The graphics are not what PS3 and XBox has to offer - but the interface is amazingly intuitive.
The kinetic/movement method to complete game tasks is amazingly
powerful I have observed - Watching kids learn is an amazing experience ... and devices like this have this sort of kinetic value that is hard to explain. The Natural input to explore and modify virtual objects seems so powerful as I watch the kids move in natural ways to accomplish virtual tasks. It seems Obvious physically touching the surface to move & interact with he objects are the next evolutionary steps - and perhaps a glove type of device to provide texture to those touched objects.
As I watch it occurs to me that schools are in the business of
competing for kids imaginations - and with devices like these game consoles in the home, that will be hard. If the prevailing view of education is the lighting of a fire and not the filling of a bucket there needs to be engaging methods used to capture the students imagination.
Many schools have engaging interactive surfaces to capture students
imaginations with - however it will require an understanding of todays student to use these surfaces correctly. And today, in a flattening world - the classroom surface does not have to be flat - it can be dimensional and engaging - and interactive.
Your thoughts and observations? Please share them here !
http://edusim3d.com/forum/viewforum.php?f=4
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