The show linked here does not include narration but you will find the notes below my contact information.
The address of the wiki with all the notes and the slideshow is http://thinkoef.wikispaces.com
Contact:
Suzanne Shanks, MA
Classroom Teacher,
Technology Integration Coach
PO BOX 8256
Colorado Springs, Colorado
On Think.com: Ms. Shanks
www.d11.org/mann/computerliteracy
http://2020nexus.edublogs.org
www.Thetechtrainer.org
http://del.icio.us/suzanne31381
Twitter: lsshanks
Presentation Notes
Slide 1
Intro
Slide 2
Slide 3
-An Annual Competition
-Teams Of Kids And Adult Coaches Build Innovative And Educational Websites To Share With The World.
-Learn Research, Writing, Teamwork, And Technology Skills And Compete For Exciting Prizes.
-A Project-based Learning Experience To Students And Teachers Across The Globe.
-Everybody Wins By Having Their Completed Websites Published In The Thinkquest Library, A Rich Online Resource Visited By Millions Monthly.
-Thinkquest Live Is Annual Event Honoring The Competition’s Winning Teams.
-Students And Coaches From All Over The World Come Together To Celebrate Their Achievements In Style.
-Some Team Members Meet In Person For The Very First Time, Having Only Collaborated From Distant Locations To Build Their Website.
Slide 4
7 Minute Movie (Germany) explaining Think.com
(Mistakes, if any, in editing are mine, not Oracle’s.)
Slide 5
Who’s in the audience?
What were they hoping to find out today?
Slide 6
Besides the learning benefits,
My students cannot wait to get accounts.
I can use it as a very effective incentive.
Slide 7
My kids message me before, during, and after school.
They message me when I’m out of town, when they’re home sick, and even on school breaks.
I learn things about them and develop relationships that would never have come to light at schoo.
Quiet students jump right in and get to have a voice.
Slide 8
I rarely have a student who shows less than excitement about working in think.
Slide 9
You don’t carry home a stack of papers, posters and notebooks. Students don’t either.
Slide 10
Why should you care? I know you want to take away something you can actually use – this is not a “commercial.”
Slide 11
Students will consider most work a reward if it’s connected to Think in some way.
Students will do it nights, weekends, and even on summer vacations if allowed to do so.
Slide 12
Slide 13
With
ü Parents
ü Students
ü Teachers
ü (Collaborators)
ü The Global Community--- There are 54 countries and organizations involved in Think.com and Think.Quest
Slide 14
Upload a variety of different file types to display student work or build e-portfolios:
Photos Documents
Presentations Audio
Video Web Links
Slide 15
Log in anywhere with internet access as often or as little as you wish, depending on your access to a lab and/or the internet.
Classroom, Library, Lab, Home
Friend’s house, Relative’s house, Coffee Shops
~ FOR MIDDLE SCHOOLERS I don’t even have to give a lesson on more than the finest points about Think.com. The kids pick it up right away because it’s intuitive and they like to help each other.
Slide 16
OEF pays for everything and they have very high quality standards.
Slide 17
When I first started there was no PROJECTS space, size limits for uploads were inordinately small, there were sticky-notes instead of messages, and there was email (which is eliminated this month). Oracle keeps adding functionality, safety precautions, etc. as needed.
Slide 18
Upcoming Enhancements
Slide 19
Safety Issues.
Many of us have been anxious to use the "whole" web but have come to appreciate the beauty of a protected web like Think.com. We must be as conservative and concerned as our most cautious parent.
Discuss flag tools, content review tools, account settings, etc.
TO ENROLL YOU MUST BE:
An Accredited Primary And Secondary Schools, Districts Or Local Education Authorities (Leas), And Educational Organizations.
Filtering, Content Checking, Flagging, Forbidden vocabulary, etc.
Only An Employee Of A School, District, Or Educational Organization May Enroll.
Individual Students Should Not Enroll; Students Can Only Obtain Accounts Through Their School.
No one may log on unless they are a member. The only public pages are the Parents Pages.
Slide 20
1. 21st Century Skills
2. Safety and Netiquette
3. Information Literacy
4. Media Literacy
5. Social and Cross-Cultural Skills
Slide 21
Slide 22
52 additional countries and organizations now participate in Think.com, for students and teachers to collaborate:
Slide 23
Slide 24
Slide 25
1. READING AND WRITING STANDARDS ARE SUPPORTED
2. TECHNOLOGY STANDARDS ARE EMBEDDED
3. ANY OTHER STANDARDS CAN BE INCLUDED IN ANY LESSONS/PROJECTS.
(There is an awesome project environment to support their lessons)
Take everything you know about teaching that works and apply that to think.com.
Many lessons you do on paper can be done or at least posted online.
Slide 26
Slide 27
Critical Thinking - Investigation, research, reasoning.
Creativity - Highlight provocative issues, perform in-depth analysis, encourage, excite, explore.
Teamwork - Collaboration in small groups, work on sub-projects, co-present, work as a whole class, evaluate self and teams.
Cross-Cultural Understanding - Handle diverse teams, be aware of and define issues or questions that may come up, sensitivity
Communication - Stay in touch about multiple products, give frequent feedback, seize opportunities for mutual learning
Technology - Use the tools and tricks which are available to us.
Self-Direction - Maintain interest, display intrinsic motivation
Slide 28
Project Learning Cycle
Manage is an ongoing part of the entire Cycle. It includes process design, implementing the project, deadline setting, and preparations to launch the project, monitoring progress and work flow, revising plans and helping with conflict resolution. It includes intervening mid-cycle as necessary and ongoing Assessments.
Define means to discuss the essential question and tasks with teachers and students. It includes clarifying the problem, issues, and varying perspectives on the problem. It is a companion step to the Project Design feature. This phase is less than 25% of the cycle.
Plan is about breaking the project into manageable pieces. Roles are assigned and timeline written. Resource availability, class schedules, holidays, etc. are planned for.
Do is the majority of the Cycle, probably more than 50% of it. It means to create produces, research the problem, experiment, interview others, take surveys, make prototypes, gather, author, and view multimedia, and to assess the group's progress at the Milestones.
Review is akin to the Evaluation feature. It includes reflection and Plus/Deltas on the process for both the group and the individuals.
Slide 29
Slide 30
PROJECT BASED LEARNING
The Essential Question Authentic, engaging, meaningful, relevant, real-world.
Project Design Include students to gain student ownership, K-W-L, activities that support the question, make a plan that addresses the problem
Work Plan Tasks, milestones, deadlines, timelines, benchmarks.
Project Management Guide, mentor, monitor, oversee collaboration. Provide structure and feedback as necessary.
Culminating Products + Artifacts Presentations, papers, exhibits, models, etc. Demonstrate knowledge and skills in more than one area. Presented to a wider audience.
Assessment Use a mixture of formative, performance, and summative to assess standards, content knowledge, multi-modal, differing levels on Bloom's Taxonomy.
Evaluation Scheduled reflection, analysis, discussion with students. Revisit essential questions, content knowledge, outcome, process.
Slide 31
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Slide 37
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Slide 39
Slide 40
Slide 41
Slide 42
Slide 43
Slide 44
Slide 45
Refer to the country menu at http://www.think.com to see if Think.com is available in your country.
1. A teacher or school administrator completes the online application.
2. We review the application and verify that the school is accredited.
3. The school contact is now ready to create accounts.
Slide 46
Thanks, Questions, etc.
PROJECT BASED LEARNING LINKS
These are stored on my Del.icio.us (http://del.icio.us/suzanne31381/PBL).
I will keep adding more resources there over time so check often for new links.
1. PBL Internet Sites
2. Problem-based Learning in Virtual Interactive Educational Worlds (PREVIEW) : JISC
3. BIE: Project Based Learning: Handbook: Introduction to Project Based Learning
4. Module Three - Merit Program 2008 - Krause Center for Innovation
5. Enquiry Problem Based Learning project.pdf (application/pdf Object)
6. UD PBL: Problem-Based Learning
7. Tools for facilitating PBL? (Techlearning blog)
8. 25 Tools, Technologies, and Best Practices : March 2006 : THE Journal
9. Virtual School House / Introduction
Project, Problem, and Inquiry-Based Learning
1. Reinventing Project-Based Learning: Your Field Guide to Real-World Projects in the Digital Age: Books: Suzie Boss; Jane Krauss
See also the same at Scribd http://www.scribd.com/doc/3202100/Intro-Hour - no movies/audio
and Slideshare http://www.slideshare.net/lsshanks/intro-hour/ - no movies/audio/wrong fonts. (Project Based Learning notes are included.
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