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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games. Serious games can be of any genre and many of them can be considered a kind of edutainment.
A serious game may be a simulation which has the look and feel of a game, but corresponds to non-game events or processes, including business operations and military operations. The games are intended to provide an engaging, self-reinforcing context in which to motivate and educate the players.
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Thanks for the invite, mate. I'm switched on to your way of thinking and have been exposed to the educational use of 'gaming' in Govt e-Learning environments. A very useful, practical and dare I say enjoyable way to learn.
Thanks for the invite.
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