The UK is the world's third-largest market for video and computer games, generating sales of over one billion pounds a year. Amidst hot debate, computer games are set to enter the classroom as learning tools.
This programme features two leading academics who support the use of games in education are Henry Jenkins, director of comparative media studies at the Massachusetts Institute of Technology and Jim Gee, professor of education at the University of Wisconsin-Madison.
They look at a number of UK-based education projects using gaming technology, including an initiative aiming to help children author their own games.
Also examined are gaming addiction and the impact of violent images contained in some games. Mark Griffiths, professor of gambling studies at Nottingham Trent tells us 1 in 20 children play videogames for 30 hours or per week.